VALORANT Patch 13.06

VALORANT Patch 13.06

VALORANT Patch 13.06 introduces the Warden rifle, Agent Mastery, Gauntlet: Glitched, Range access while queueing, and major client and Competitive updates.

All Platforms

General Updates

  • Riot reports banning approximately 1,600 accounts daily through boosting detection—over 90,000 accounts since July 20.

Client Updates

  • Home and Lobby merge into one hub with party controls, Events, Missions, the active map pool, Leaderboards, and limited-time features.

  • Global Navigation receives a revised layout and more consistent navigation and back behavior.

  • New Collection indicators identify recently earned content.

    • Indicators clear when viewing the Collection or leaving the game and do not persist into the next session.

  • Additional Mode Select changes are planned for Patch 13.08.

Competitive Updates

  • Range and Queue

    • Enter the Range after starting matchmaking, or start matchmaking from inside the Range.

    • Range access may initially be unavailable for expected short queues, becoming available if the wait runs longer.

    • Premier, Deathmatch, and other modes without Agent Select do not support queueing from the Range.

  • Performance Score replaces Average Combat Score (ACS).

    • A 0–500 score measures contributions beyond damage and kills.

    • Available in Competitive, Unrated, Swiftplay, and Premier; determines MVP and scoreboard placement in these modes.

    • End of Game details explain score contributions and proximity to a Masterful performance.

  • Accolades

    • Track standout performances and personal bests for the current Act and lifetime.

    • Earned only in Competitive and Premier.

    • Tracking begins with this patch; historical matches do not count.

  • Rank Legacy

    • Tracks how often each rank has been achieved.

    • Each rank’s counter can increase once per three-Act period: Acts I–III and Acts IV–VI.

    • Demoting into a rank does not increase its counter.

  • Career and Competitive Hub

    • Career combines top Agents, Match History, and rank.

    • Competitive Hub adds dedicated Accolade and Rank Legacy pages.

    • Friends can view Career and the Competitive Hub Overview; dedicated pages are private.

  • Upcoming features:

    Map Rating in 13.08, plus Competitive Flex and Radiant experience updates in 14.00.

Gameplay Systems Updates

  • Redesigned End of Game flow highlights performance, rewards, match details, MVPs, promotions, and progression.

  • Players can advance through the screens, inspect details, requeue, or return to the Lobby.

Modes Updates

  • Gauntlet: Glitched — new limited-time mode

    • Eight duos—16 players—compete in rotating 2v2 battles across four arenas.

    • Round losses reduce team health; reaching zero eliminates the team.

    • Eliminated players can leave and requeue immediately.

    • Weapons change between stages, and later losses cost more health.

    • Queue solo or with a friend.

    • Draft randomized abilities from different Agents between rounds.

      • Add abilities or upgrade existing abilities from Level 1 to Level 3.

      • Reroll options or craft another slot to develop a build.

      • Level 2 upgrades have a rare chance to glitch, including manually detonated Raze Boom Bots and enlarged Gekko Wingmen.

    • Round winners enter the Winner’s Circle to watch remaining fights.

  • Retake leaves the limited-time mode rotation.

Player Behavior Updates

  • Riot Voice Evaluation expands detection support for Spanish, Portuguese, and Korean.

  • Voice Comms Abuse reports help identify disruptive behavior and improve detection.

Progression Updates

  • Agent Mastery

    • Each Agent receives separate Act Levels, Lifetime Levels, a Reward Track, and an Agent ID.

    • Everyone starts at zero; previous Agent playtime and progression do not carry over.

  • Mastery Points (MP)

    • Earned by playing an Agent in supported modes, with bonuses for wins and strong performance.

    • Increasing an Act Level also increases Lifetime Level: 1 Act Level = 1 Lifetime Level.

  • Act Levels

    • Reset each Act, with 10 main levels per Agent.

    • Levels 4, 7, and 10 unlock Portrait Accents showcasing investment from the current and previous Act.

    • Overleveling continues after Act Level 10.

  • Lifetime Levels and rewards

    • Lifetime Levels persist across Acts and unlock access to Reward Track items.

    • Rewards are purchased with Kingdom Credits.

    • Tracks include previous Agent Gear rewards and new items; already unlocked Agent Gear is retained.

    • Agent ID components can be unlocked, customized, and equipped through each Agent’s Reward Track.

Weapons Updates

  • Warden — new automatic Rifle

    • Price: 2900 credits

    • Scope: 2x magnification

    • Magazine: 18; reserve: 36

    • Damage at all ranges:

      • Body: 50

      • Head: 200

      • Leg: 42

    • Fire Rate: 6.5

    • Reload Timing: 2.5

    • Equip Timing:

      • Normal: 1.0

      • Fast: .6

      • Instant: .2

    • Wall Penetration: Medium

Bug Fixes

  • Fixed Ultimate Ability voiceover being cut off when another ability was cast immediately afterward.

  • Fixed Tejo, Sova, Gekko, Cypher, and Skye avoiding flashes when exiting possessable abilities exactly as a flash activated.

  • Fixed Cypher’s Trapwire appearing active when he was killed or suppressed precisely as it reactivated.

  • The displayed threshold for the Masterful Accolade is incorrect.

    • This visual issue does not affect earning the Accolade; a fix is planned for the next patch.

  • Riot confirms the Flex-equipped jiggle-peek bug was fixed in Patch 13.02, but omitted from those notes.

Console Only

General Updates

  • VALORANT Console launches in Australia and New Zealand with Patch 13.06.

Known Issues

  • Mode selection has an issue while using Range in Queue.

  • After exiting a queue, Range access may briefly remain unavailable.

    • A fix is planned for a following patch.